EDIT 732 - Analysis and Design of Technology-Based Learning Environments

Taken Fall 2011

George Mason University's Course Description

Enables design, implementation, and evaluation of technology-based education and training materials using advanced computer-based authoring tools.


In this course, I worked collaboratively with four other persons to investigate a learning and design problem. We explored physical therapy and home exercise program compliance and how current solutions do not always work for physical therapy patients. Our initial investigation of this problem yielded the performance analysis briefing report available through the link below.

Performance Analysis Briefing Report (PDF)

After completing the Performance Analysis Briefing Report, we explored and defined our learning problem and began to explore a specific solution system for that problem. We produced the needs assessment document available through the link below.

Needs Assessment/Audience and Task Analysis (PDF)

The third phase of our process (after the Performance and Needs Analysis reports) involved examining our collected data and creating personas from our data analysis and synthesis. The personas/user needs documentation is available through the link below.

Persona/User Needs Documentation (PDF)

Our design process culminated in the production of a basic design prototype based on our research and a final presentation that documented our design process.


For this course, I had to use all of the tools in my kit--from the learning theory first introduced in EDIT 705 and further developed in EDIT 704 to the project management skills I learned in EDIT 573--to develop a solution system using augmented reality for a complex learning and design problem with four classmates. We approached designing and developing our prototype from a human/user-centered perspective. This approach closely mirrors other instructional design models discussed over the course of the program, but its emphasis on placing the user at the center of the process ensured that our prototypes were designed with the end-user in mind. Every step of our process had to be documented and linked back to prior research and analysis. This course was where we truly demonstrated how much we had learned as instructional designers in the program as completing the course without the benefit of the knowledge gained in the prior courses would have been close to impossible.